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Update: 3.0.11

March 3, 2013 / admin / Blog, Game Development Tools
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This build of Outlaw fixes the problem people were having when trying to cross-grade from CPM to Outlaw. If you were switching to Outlaw from the very latest version of CPM there wasn’t a problem — but anybody who tried to switch from an older version, and import projects from CPM, ran into problems. Because […]

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Update: 3.0.10

February 18, 2013 / admin / Blog
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There’s a new build of Outlaw that fixes a problem people were having when switching from CPM to Outlaw. If you started fresh with Outlaw you can safely ignore this update if you like. v3.0.10 Added additional logging for error messages. Fixed problem when importing CPM projects to Outlaw — DB missing a column. Use […]

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Update: 3.0.9

January 23, 2013 / admin / Blog
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New version of Outlaw mainly just to hide a menu option that was left in by mistake. Right-click a project name in the tree and choose Add New Scene… and Outlaw will crash on you. So if you’re using 3.0.8 and you see that option, don’t choose it. 🙂 The option will return in a […]

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Update: 3.0.8

January 19, 2013 / admin / Blog
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There’s a new update for Outlaw that includes a couple fixes and a new way to look up documentation that’s pretty handy. Grab the new version from the download page. Select a part of the framework in your code, such as display.newImage or transition.to and then hold Option (or Alt on Windows) and click the […]

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Build Error in v3.0.7 for Windows

January 18, 2013 / admin / Blog
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Most people will never see the problem, but one of the utility files was misnamed in the 3.0.7 Windows version. If you’re trying to run Moai SDK as well as Corona, this problem will stop you, but the fix is very easy – just rename a file. Launch Outlaw and choose the Tools > Show […]

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Upgrading from Corona Project Manager to Outlaw

January 12, 2013 / admin / Blog
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Switching to Outlaw from Corona Project Manager (CPM) should be this easy: Step 1: Download the latest version of Outlaw from the download page. Step 2. Install it. (Windows: Unzip then double-click the installer file. Mac OS X: Double-click the DMG to mount it then drag Outlaw.app into your Applications folder.) Step 3: Make sure […]

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Outlaw v3.0.7

January 12, 2013 / admin / Blog
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Version 3.0.7 of the Outlaw IDE is ready. Below are the fixes/changes. v3.0.7 More tweaking of code in autoadds assets to keep from throwing errors. Grrr! Added varName++ and varName– (to use the latter, it must end with semicolon – varName–; ) Clicking function name in right-pane now brings that line to the top of […]

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v3.0.6 of Outlaw

December 21, 2012 / admin / Blog
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The first version of Outlaw is released today — and while some people might think the first version should be v1, Outlaw is a continuation of Corona Project Manager and the last released version of that was v3.0.5 — so it all makes sense. 😉 Fixes, Additions, and Changes v3.0.6 Name change to Outlaw. Help […]

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What happened to Outlaw v1?

October 13, 2012 / admin / Blog
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The first version of Outlaw is v3.0.6 — because it was built on top of the Corona Project Manager IDE and it’s basically just a name change. I thought starting the numbering over at 1.0 would needlessly complicate things. Why the Name Change? Because I started supporting Moai SDK development in CPM and it was […]

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