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OGT Level Manager

January 6, 2014 / admin / Blog, Game Development Tools
0

I’ve been asked about “how to lock levels” many times, and have seen that question over and over on the forums. It’s a legit question, but hasn’t had a “simple to implement” answer until now. I’ve created a code library called OGT Level Manager that makes it wicked easy to implement locking and unlocking levels […]

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corona sdk, lock levels

Update: 3.0.13 (and 3.0.12)

April 16, 2013 / admin / Blog, Game Development Tools
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Why the jump from .12 to .13? Because in my rush to get .12 out the door I skipped one of my regression tests and it resulted in some emails overnight saying, “WTF?!?” Other than that foo-fah, there are some cool changes in this version. Including a fix for a bug that’s annoyed us all […]

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Update: 3.0.11

March 3, 2013 / admin / Blog, Game Development Tools
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This build of Outlaw fixes the problem people were having when trying to cross-grade from CPM to Outlaw. If you were switching to Outlaw from the very latest version of CPM there wasn’t a problem — but anybody who tried to switch from an older version, and import projects from CPM, ran into problems. Because […]

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